AI Insights · Timothy · October 2023
Top 5 io Games Apps Performance on Unified Platform in Saudi Arabia Q3 2023
Explore the performance trends of the top 5 io games on a unified platform in Saudi Arabia during Q3 2023, including downloads, revenue, and active users.
In Q3 2023, the top 5 io games in Saudi Arabia showcased varying trends across downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, provides detailed insights into their performance.
Snake.io - Fun Online Snake saw a noticeable fluctuation in weekly downloads, starting at around 70K in late June and peaking at nearly 91K at the end of July. However, by late September, downloads had decreased to approximately 29K. Revenue for the app remained relatively stable, hovering around $200-$310, with a slight decline towards the end of the quarter. Weekly active users mirrored the download trend, with a high of about 709K in late July before dropping to 502K by the end of September.
Paper.io 2 experienced a steady pattern in weekly downloads, ranging from 19K to 36K. Revenue showed a slight increase, particularly in the last week of September, reaching $198. Active users fluctuated between 106K and 148K, with a notable dip in late August but a rebound towards the end of the quarter.
WormsZone.io - Hungry Snake demonstrated a significant rise in weekly downloads, starting at 13K in late June and peaking at 32K in late August. Revenue remained modest, mostly around $54-$150, with minor fluctuations. Active users increased steadily, peaking at 151K in late August before dropping to 95K by the end of September.
Hole.io had a varied download trend, peaking at 31K in mid-July and falling to 7K by late September. Revenue remained low, generally below $100, with minor peaks. Active users showed a peak of 136K in mid-July, declining to 65K by the end of September.
Snake Zone .io: Worms Game displayed a decline in weekly downloads from 11K in late June to around 2K by late September. Revenue stayed minimal, mostly under $12. Active users started at 32K in late June, peaking at 41K in mid-July, and then gradually declining to 18K by the end of September.
These insights highlight the dynamic nature of the io games market in Saudi Arabia. For more detailed analytics, visit Sensor Tower.